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ROCKPro64 - SD-Karte

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  • Seit 0.7.7 bzw. 4.18.0-rc3-1046-ayufan kann man nun eine geeignete SD-Karte im SDR104 Modus betreiben.

    (20:12:27) ayufan1: basically speeds up to 100MB/s
    (20:12:39) ayufan1: useful if you have evo+ samsung card
    (20:12:46) ayufan1: which can easily reach 70-80MB/s

    rock64@rockpro64:~$ dmesg | grep SDR
    [    3.810014] mmc0: new ultra high speed SDR104 SDHC card at address aaaa
    
  • TwisterOS

    Images twisteros armbian rockpro64
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  • ROCKPro64 - Netflix?

    ROCKPro64 rockpro64
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    FrankMF
    Anleitung von Kamil # Netflix Starting with 0.8.0rc13 it is possible to use Netflix on all **Ubuntu/armf** desktop images using regular Chromium browser. Due to Google policies images do not ship Widevine CDM required by Netflix to decrypt videos. Currently, Widevine CDM is only available for **armhf** and **Ubuntu**. You have to install Widevine CDM with: ```bash install_widevine_drm.sh ``` This will take between 5 to 15 mins depending on the performance of SD-card, and your Internet connection.
  • ROCKPro64 - Samsung 970 NVMe M.2 500GB

    Hardware hardware rockpro64
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  • Kamil hat mal wieder Zeit?

    ROCKPro64 rockpro64
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  • ROCKPro64 - Docker Image

    ROCKPro64 docker rockpro64
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    FrankMF
    Das ganze hat einen furchtbar schönen Vorteil. Mal angenommen, ich habe ein NodeBB-Forum in einem Container laufen. Will das Ding updaten und das crasht einfach mal so. Egal, Container stoppen, Container starten und alles läuft wieder. Mit dem Commit sichere ich mir dann den Zustand nachdem ich weiß, das alles klappt
  • ROCKPro64 Übersicht - was geht? **veraltet**

    Angeheftet Verschoben Archiv rockpro64
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    FrankMF
    Ich sehe gerade, das könnte hier auch mal neu gemacht werden.
  • stretch-minimal-rockpro64

    Verschoben Linux rockpro64
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    FrankMF
    Mal ein Test was der Speicher so kann. rock64@rockpro64:~/tinymembench$ ./tinymembench tinymembench v0.4.9 (simple benchmark for memory throughput and latency) ========================================================================== == Memory bandwidth tests == == == == Note 1: 1MB = 1000000 bytes == == Note 2: Results for 'copy' tests show how many bytes can be == == copied per second (adding together read and writen == == bytes would have provided twice higher numbers) == == Note 3: 2-pass copy means that we are using a small temporary buffer == == to first fetch data into it, and only then write it to the == == destination (source -> L1 cache, L1 cache -> destination) == == Note 4: If sample standard deviation exceeds 0.1%, it is shown in == == brackets == ========================================================================== C copy backwards : 2812.7 MB/s C copy backwards (32 byte blocks) : 2811.9 MB/s C copy backwards (64 byte blocks) : 2632.8 MB/s C copy : 2667.2 MB/s C copy prefetched (32 bytes step) : 2633.5 MB/s C copy prefetched (64 bytes step) : 2640.8 MB/s C 2-pass copy : 2509.8 MB/s C 2-pass copy prefetched (32 bytes step) : 2431.6 MB/s C 2-pass copy prefetched (64 bytes step) : 2424.1 MB/s C fill : 4887.7 MB/s (0.5%) C fill (shuffle within 16 byte blocks) : 4883.0 MB/s C fill (shuffle within 32 byte blocks) : 4889.3 MB/s C fill (shuffle within 64 byte blocks) : 4889.2 MB/s --- standard memcpy : 2807.3 MB/s standard memset : 4890.4 MB/s (0.3%) --- NEON LDP/STP copy : 2803.7 MB/s NEON LDP/STP copy pldl2strm (32 bytes step) : 2802.1 MB/s NEON LDP/STP copy pldl2strm (64 bytes step) : 2800.7 MB/s NEON LDP/STP copy pldl1keep (32 bytes step) : 2745.5 MB/s NEON LDP/STP copy pldl1keep (64 bytes step) : 2745.8 MB/s NEON LD1/ST1 copy : 2801.9 MB/s NEON STP fill : 4888.9 MB/s (0.3%) NEON STNP fill : 4850.1 MB/s ARM LDP/STP copy : 2803.8 MB/s ARM STP fill : 4893.0 MB/s (0.5%) ARM STNP fill : 4851.7 MB/s ========================================================================== == Framebuffer read tests. == == == == Many ARM devices use a part of the system memory as the framebuffer, == == typically mapped as uncached but with write-combining enabled. == == Writes to such framebuffers are quite fast, but reads are much == == slower and very sensitive to the alignment and the selection of == == CPU instructions which are used for accessing memory. == == == == Many x86 systems allocate the framebuffer in the GPU memory, == == accessible for the CPU via a relatively slow PCI-E bus. Moreover, == == PCI-E is asymmetric and handles reads a lot worse than writes. == == == == If uncached framebuffer reads are reasonably fast (at least 100 MB/s == == or preferably >300 MB/s), then using the shadow framebuffer layer == == is not necessary in Xorg DDX drivers, resulting in a nice overall == == performance improvement. For example, the xf86-video-fbturbo DDX == == uses this trick. == ========================================================================== NEON LDP/STP copy (from framebuffer) : 602.5 MB/s NEON LDP/STP 2-pass copy (from framebuffer) : 551.6 MB/s NEON LD1/ST1 copy (from framebuffer) : 667.1 MB/s NEON LD1/ST1 2-pass copy (from framebuffer) : 605.6 MB/s ARM LDP/STP copy (from framebuffer) : 445.3 MB/s ARM LDP/STP 2-pass copy (from framebuffer) : 428.8 MB/s ========================================================================== == Memory latency test == == == == Average time is measured for random memory accesses in the buffers == == of different sizes. The larger is the buffer, the more significant == == are relative contributions of TLB, L1/L2 cache misses and SDRAM == == accesses. For extremely large buffer sizes we are expecting to see == == page table walk with several requests to SDRAM for almost every == == memory access (though 64MiB is not nearly large enough to experience == == this effect to its fullest). == == == == Note 1: All the numbers are representing extra time, which needs to == == be added to L1 cache latency. The cycle timings for L1 cache == == latency can be usually found in the processor documentation. == == Note 2: Dual random read means that we are simultaneously performing == == two independent memory accesses at a time. In the case if == == the memory subsystem can't handle multiple outstanding == == requests, dual random read has the same timings as two == == single reads performed one after another. == ========================================================================== block size : single random read / dual random read 1024 : 0.0 ns / 0.0 ns 2048 : 0.0 ns / 0.0 ns 4096 : 0.0 ns / 0.0 ns 8192 : 0.0 ns / 0.0 ns 16384 : 0.0 ns / 0.0 ns 32768 : 0.0 ns / 0.0 ns 65536 : 4.5 ns / 7.2 ns 131072 : 6.8 ns / 9.7 ns 262144 : 9.8 ns / 12.8 ns 524288 : 11.4 ns / 14.7 ns 1048576 : 16.0 ns / 22.6 ns 2097152 : 114.0 ns / 175.3 ns 4194304 : 161.7 ns / 219.9 ns 8388608 : 190.7 ns / 241.5 ns 16777216 : 205.3 ns / 250.5 ns 33554432 : 212.9 ns / 255.5 ns 67108864 : 222.3 ns / 271.1 ns
  • Serielle Konsole UART2

    Angeheftet Verschoben Hardware hardware rockpro64
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    FrankMF
    Ich verweise mal auf einen Artikel auf einer Webseite von mir, der Einsteiger Niveau hat. https://frank-mankel.de/wichtig/serielle-konsole Wenn es dann noch Probleme gibt, einfach fragen. Und beachte bitte, das wir hier nicht über PIs schreiben, sondern über ROCKPros. Da könnte es kleine Unterschiede geben. https://www.raspberrypi.org/documentation/configuration/uart.md