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Study: Remote working benefits fathers while childless men miss sense of community

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    swelter_spark@reddthat.comS
    That's good to hear. I know it's very popular, but I've been avoiding it for a long time because the fees were so high the last time I used it.
  • Seeing Smart: Unpacking the AI Video Analytics Market

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    Y
    Shitstack. Everyone and their mother has a substack and a lot of it just low quality "articles." Meanwhile the company is trying to attract investors by claiming it's a tech company when it's really a mediocre media company.
  • datacenter liquid cooling solution

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    A legit exception might occur with a strict energy-optimization objective, where the point would be transporting heat outside of an HVAC envelope as efficiently as possible. The cost of the additional thermal load is often ignored by hobbyists in their energy calculations but it can be significant. In the context of fixed-capacity solar, for example, it might be cheaper to pipe waste heat from a telco closet to a space that isn’t climate controlled, like a garage, than it would be to expand the solar installation for increased HVAC draw.
  • Best Android Game Engines of 2025

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  • Former and current Microsofties react to the latest layoffs

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    eightbitblood@lemmy.worldE
    Incredibly well said. And couldn't agree more! Especially after working as a game dev for Apple Arcade. We spent months proving to them their saving architecture was faulty and would lead to people losing their save file for each Apple Arcade game they play. We were ignored, and then told it was a dev problem. Cut to the launch of Arcade: every single game has several 1 star reviews about players losing their save files. This cannot be fixed by devs as it's an Apple problem, so devs have to figure out novel ways to prevent the issue from happening using their own time and resources. 1.5 years later, Apple finishes restructuring the entire backend of Arcade, fixing the problem. They tell all their devs to reimplement the saving architecture of their games to be compliant with Apples new backend or get booted from Arcade. This costs devs months of time to complete for literally zero return (Apple Arcade deals are upfront - little to no revenue is seen after launch). Apple used their trillions of dollars to ignore a massive backend issue that affected every player and developer on Apple Arcade. They then forced every dev to make an update to their game at their own expense just to keep it listed on Arcade. All while directing user frustration over the issue towards developers instead of taking accountability for launching a faulty product. Literally, these companies are run by sociopaths that have egos bigger than their paychecks. Issues like this are ignored as it's easier to place the blame on someone down the line. People like your manager end up getting promoted to the top of an office heirachy of bullshit, and everything the company makes just gets worse until whatever corpse is left is sold for parts to whatever bigger dumb company hasn't collapsed yet. It's really painful to watch, and even more painful to work with these idiots.
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    You could look into automatic local caching for diles you're planning to seed, and stick that on an SSD. That way you don't hammer the HDDs in the NAS and still get the good feels of seeding. Then automatically delete files once they get to a certain seed rate or something and you're golden. How aggressive you go with this depends on your actual use case. Are you actually editing raw footage over the network while multiple other clients are streaming other stuff? Or are you just interested in having it be capable? What's the budget? But that sounds complicated. I'd personally rather just DIY it, that way you can put an SSD in there for cache and you get most of the benefits with a lot less cost, and you should be able to respond to issues with minimal changes (i.e. add more RAM or another caching drive).