Roblox Retaliates Against Child Abuse Survivor Who Exposed Platform's Predator Problem
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Doom had multiplayer. It didn't have chat, though.
Doom did have text chat, much in the same vein as Quake later on.
However, Doom originally didn't have TCP/IP, it only supported IPX/SPX networking on LANs. (Though, why use chat when you can yell.) It also supported point to point modem connections, for which the text chat was probably useful. Later versions of Doom and all modern source ports support TCP/IP though.
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It's basically a social platform + mod making platform + discord wrapped into 1 game, people have remade games like call of duty in roblox.
So a Minecraft clone?
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So a Minecraft clone?
It's closer to fortnite for younger kids but it's almost completely unregulated.
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So a Minecraft clone?
Except roblox was released 3-5 years before minecraft
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cross-posted from: https://programming.dev/post/35786061
Imagine being exposed as having a predator problem and doing anything but shutting that down.
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I don't think there were multiplayer FPSs until Quake in 1996
Both Doom and Duke Nukem had multiplayer before quake came out.
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cross-posted from: https://programming.dev/post/35786061
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It's basically a social platform + mod making platform + discord wrapped into 1 game, people have remade games like call of duty in roblox.
... ugh... that sounds tedius.
I'm showing becoming an old man that I'm over here like "My favorite MMO allows me to play it solo and I'm here for the story." Trying to shove everything else together sounds awful.
It reminds me of my teenage years of poking my head in secondlife.
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How did we go from "Mortal Kombat bad!!!" to "white-supremacist pedophiles are good for business," in 30 years? I hate this fucking world so much.
Industry growth. Turns out it's a lot easier to "think of the children" when the industry is small and niche than it is when it's making investors billions of dollars a year. Turns out capitalism makes problems harder to solve once the problem itself makes money (see also: tax preparation)
That's also why the moral panic people switched from trying to censor games through government to trying to do it via finance (e.g. Collective Shout lobbying banks, credit cards, and payment processors).
Though if your question is about why the contrast between moral panic over game content and the lack of moral panic over actual victimization — I think that's always been the case, unfortunately. People seem more fearful of their children losing their morals than they are of people with no morals harming their children.
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cross-posted from: https://programming.dev/post/35786061
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