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Google is going ‘all in’ on AI. It’s part of a troubling trend in big tech

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  • You are arguing for the sake of arguing...

    TPM has nothing to do with any privacy invasion, AI, or anything bad really. It was conceived by a computer industry consortium called Trusted Computing Group (TCG). It evolved into TPM Main Specification Version 1.2 which was standardized by International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC).

    Advancement in technology will always happen, and if your prose is to stop progress, you are up by your own by your own choice. Your argument about TPM is moot.

    Quite a lot if banking apps are compatible. If your banking app doesn't work, use the jail/sandbox compatible mode.

    The fact that Linux has 2, 3, 4, 64467% has nothing to do with what is available at your disposal. Strawman fallacy here.

    No one talked about hosting your own email server, there are alternative to the fucker-corps with privacy in mind.

    You, my friend, are already defeated, but rest assured there are a ton of us still on our feet.

    TPM has nothing to do with any privacy invasion, AI, or anything bad really.

    are you living under a rock, or have you been not using an Android phone in the past decade? that's exactly what is happening! through the use of the TPM, apps can verify whether you run a google corporate approved operating system, or something else, even if just slight differences, but also if you use a real clean and respectful system.

    plenty of apps do this. including banking apps, while banks are restricting their web banking sites to not work on phones (because that "gives us security from hackers", no I'm not joking this is what my bank told publicly 2 months ago, in the EU), pps that use some form of DRM, and even work related apps that show you your current working hours and needs to be used for work related manners!

  • AI is not needed to automate the control of the human race. I feel like it's already essentially automated from the rich's perspective.

    AI doesn't say no, AI doesn't fight back

  • TPM has nothing to do with any privacy invasion, AI, or anything bad really.

    are you living under a rock, or have you been not using an Android phone in the past decade? that's exactly what is happening! through the use of the TPM, apps can verify whether you run a google corporate approved operating system, or something else, even if just slight differences, but also if you use a real clean and respectful system.

    plenty of apps do this. including banking apps, while banks are restricting their web banking sites to not work on phones (because that "gives us security from hackers", no I'm not joking this is what my bank told publicly 2 months ago, in the EU), pps that use some form of DRM, and even work related apps that show you your current working hours and needs to be used for work related manners!

    TPM is a secure part, a cryptoprocessor with some memory, isolated from everything else, very basically.

    It stores keys and other sensitive data, like your "hello windows pin"... Or any other PIN if you want...

    This secure "box" can also be used for DRM by using the secure nature of the TPM to store the keys, or to encrypt the harddisk of your work laptop. Multiple of uses really. It's kind of like all piece of technology, it seems like.

    At that point, it's like you are saying that encryption is bad because it can be used for DRM or validate if a piece of software is valid or not.

    The TPM by itself isn't bad or related to privacy invasion. Nor the internet or a browser is only used to spy on you.

    There is a limit to the conspiracy...

  • I've been playing Watch Dogs Legion so I know how this ends.

    What happens? I don't mind spoilers

  • What happens? I don't mind spoilers

    Rich people at tech companies replace workers with AI, set up a security force that goes after immigrants, surveil the city with a camera network, try to remove the human from the equation, try to upload human consciousness to the cloud, lots of other AI tech dystopian stuff.

  • TPM is a secure part, a cryptoprocessor with some memory, isolated from everything else, very basically.

    It stores keys and other sensitive data, like your "hello windows pin"... Or any other PIN if you want...

    This secure "box" can also be used for DRM by using the secure nature of the TPM to store the keys, or to encrypt the harddisk of your work laptop. Multiple of uses really. It's kind of like all piece of technology, it seems like.

    At that point, it's like you are saying that encryption is bad because it can be used for DRM or validate if a piece of software is valid or not.

    The TPM by itself isn't bad or related to privacy invasion. Nor the internet or a browser is only used to spy on you.

    There is a limit to the conspiracy...

    Unfortunately, you are incorrect, and everything WhyJiffie has said about trusted computing on Android hardware is correct, and there is currently nothing to stop it from happening on PCs too, when TPM is more ubiquitous.

    This is the same technology that locks printers out of 3rd party ink, or restricts the ability of farmers to repair their own tractors.

    I recommend learning more about it, and reading what Cory Doctorow writes about it. https://pluralistic.net/2024/01/18/descartes-delenda-est/#self-destruct-sequence-initiated

  • It's the same reason why they removed the headphone jacks from phones. They don't want to give you a better product, they want you to force youbto use a product, even if it's worse in all aspects

    Whoa don't come for Bluetooth like that. I like not having tangled wires and janky earbuds/headphones, especially because my clumsy ass used to snap the cords all the time by accident.

    I do agree though that we should get the choice to use headphone jack or bluetooth. I also miss having a jack since I have to use my charging port to connect to my car radio...

    Edit: My comment is an implication that I want phones with headphone jacks. I know that phones have headphone jacks and bluetooth. Why am I getting downvoted?

  • AI doesn't say no, AI doesn't fight back

    Do people?

  • TPM is a secure part, a cryptoprocessor with some memory, isolated from everything else, very basically.

    It stores keys and other sensitive data, like your "hello windows pin"... Or any other PIN if you want...

    This secure "box" can also be used for DRM by using the secure nature of the TPM to store the keys, or to encrypt the harddisk of your work laptop. Multiple of uses really. It's kind of like all piece of technology, it seems like.

    At that point, it's like you are saying that encryption is bad because it can be used for DRM or validate if a piece of software is valid or not.

    The TPM by itself isn't bad or related to privacy invasion. Nor the internet or a browser is only used to spy on you.

    There is a limit to the conspiracy...

    thats like saying a CPU cannot be used to run malicious code and be used against you, because all it does is maths, and maths cant hurt you, and would you really outlaw maths just because someone uploaded a picture of you to facebook?

    TPMs have a use, that can be good for users too, I don't doubt that. but because of its capabilities it enables so much user hostile shit. and frankly the tradeoffs are not worth it. just look at what happened, and still is evolving by the way on android, but iOS too. bootloaders that are not possible to unlock were bad already, but this is terrible, that they are literally making it impossible to take ownership of your own devices, to get rid of all the factory malware, if you need to use certain services that most people don't want to or simply just aren't allowed to give up.

  • Do people?

    They have the option.

  • Whoa don't come for Bluetooth like that. I like not having tangled wires and janky earbuds/headphones, especially because my clumsy ass used to snap the cords all the time by accident.

    I do agree though that we should get the choice to use headphone jack or bluetooth. I also miss having a jack since I have to use my charging port to connect to my car radio...

    Edit: My comment is an implication that I want phones with headphone jacks. I know that phones have headphone jacks and bluetooth. Why am I getting downvoted?

    There are some outlandish rumours that it's possible for a device to have... both Bluetooth and a headphone jack.

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    Remember that you, the reader, don't have to take part in this. If you don't like it, don't use it - tell your friends and family not to use it, and why.

    The only way companies stop this trend is if they see it's a losing bet.

  • AI doesn't say no, AI doesn't fight back

    well going by what ive heard about the latest LLM models freaking out when being forced to do things contrary to its original instructions (like grok constantly talking about white genocide) ai isn't as obedient as they would prefer

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    Millions of businesses are so innovative they are choosing the same basket to put all their eggs in.

    Capitalism sure is fun. Simply side economics plus massive deregulation is sure to provide humanity with it's salvation.

  • The rich are cashing in our tax dollars to try to automate their control of an enslaved human race.

    They will do anything besides just pay taxes and contribute to society

    It's not even that

    tech is under the helm of dipshit MBAs who have no idea of the technologies of the companies they control. They're all about the generative AI because it looks like a massive shortcut to compensate for their complete and utter lack of technical ability and talent.

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    It's crazy Google will lose its search dominance and all its money in my lifetime. Android will probably be the only thing left when I die.

  • This post did not contain any content.

    The last 20 years has basically been entirely a troubling trend in tech.

  • Google has gotten so fucking dumb. Literally incapable of performing the same function it could 4 months ago.

    How the fuck am I supposed to trust Gemini!?

    google search got dumb on purpose, a whistleblower called it out - if you spend longer look on the search pages they get more "engagement" time out of you....

  • What are you talking about “temporal+quality” for DLSS? That’s not a thing.

    DLSS I’m talking about. There are many comparisons out there showing how amazing it is, often resulting in better IQ than native.

    FXAA is not an AI upscaler, what are you talking about?

    What are you talking about “temporal+quality” for DLSS? That’s not a thing.

    Sorry I was mistaken, it's not "temporal", I meant "transformer", as in the "transformer model", as here in CP2077.

    DLSS I’m talking about. There are many comparisons out there showing how amazing it is, often resulting in better IQ than native.

    Let me explain:

    No, AI upscaling from a lower resolution will never be better than just running the game at the native resolution it's being upscaled to.

    By it's very nature, the ML model is just "guessing" what the frame might look like if it was rendered at native resolution. It's not an accurate representation of the render output or artistic intent. Is it impressive? Yes of course, it's a miracle of technology and a result of brilliant engineering and research in the ML field applied creatively and practically in real time computer graphics, but it does not result in a better image than native, nor does it aim to do so.

    It's mainly there to increase performance when rendering at native resolution is too computationally expensive and results in poor performance, while minimizing the loss in detail. It may do a good job of it for sure, relatively speaking, but it can never match an actual native image, and compressed YouTube video with bitrates less than a DVD aren't a good reference point because they don't represent anything even close to what a real render looks like, and not a compressed motion jpeg of it.

    Even if it seems like there's "added detail", any "added detail" is either literally just an illusion stemming from the sharpening post-processing filter akin to the "added detail" of a cheap Walmart "HD Ready" TV circa 2007 with sharpening cranked up, or outright fictional, and does not exist within the game files itself, and if by "better" we agree that it's the most high fidelity representation of the game as it exists on disk, then AI cannot ever be better.

    FXAA is not an AI upscaler, what are you talking about?

    I mention FXAA because really the only reason we use "AI upscalers" is because anti-aliasing is really really computationally expensive.

    The single most immediately evident and obvious consequence of a low render resolution is aliasing first and foremost. Almost all other aspects of a game's graphics are usually completely detached from this like e.g. texture resolution.

    The reason aliasing happens in the first place is because our ability to create, ship, process and render increasingly high polygon count games has massive surpassed our ability to push pixels on screen in real time.

    Or course legibility suffers at lower resolution as well, but not nearly as much as smoothness of edges on high-polygon objects.

    So for assets that would look really good at say, 4K, we run them at 720p instead, and this creates jagged edges because we literally cannot make the thing fit into the pixels we're pushing.

    The best and most direct solution will always be just to render the game at a much higher resolution. But that kills framerates.

    We can't do that, so we resort to Anti-Aliasing techniques instead. The most simple of which is MSAA which just multi-samples (renders at higher res) those edges and downscales them.

    But it's also very very expensive to do computationally. GPUs capable of doing it alongside other bells and whistles we have like Ray Tracing simply don't exist, and if they did they'd cost too much, and even then, most games have to target consoles, which are solidly beat out by a flagship GPU even from several years ago.

    One other solution is to blur these jagged edges out, sacrificing detail for a "smooth" look.

    This is what FXAA does, but this creates a blurry image. This became very prevalent during the 7th Gen console era in particular because they simply couldn't push more than 720p in most games, in an era where Full HD TVs had become fairly common towards the end and shiny, polished graphics in trailers became a major way to make sales, this was further worsened by the fact Motion Blur was often used to cover up low framerates and replicate the look of sleek modern (at the time) digital blockbusters.

    SMAA fixed some of FXAA's issues by being more selective about which pixels were blurred, and TAA eliminated the shimmering effect by also taking into account which pixels should be blurred across multiple frames.

    Beyond this there are other tricks, like checkerboard rendering, where we render the frame in chunks at different resolutions based on what the player may or may not be looking at.

    In VR we also use foveated rendering to render an FOV cone in front of the players immediate vision at a higher res than what would be in their periphery/outside the eye's natural focus, with eye tracking tech, this actually works really well.

    But none of these are very good solutions, so we resort to another ugly, but potentially less bad solution, which is just rendering the game at a lower resolution and upscaling it, like a DVD played on an HDTV, but instead of a traditional upscaling algo like Lanczoz, we use DLSS, which reconstructs detail lost from a lower resolution render, based on context of the frame using machine learning, which is efficient because of tensor cores now included on every GPU making N-dimensional array multiplication and mixed precision FP math relatively computationally cheap.

    DLSS often looks better compared to FXAA, SMAA and TAA because all of those just literally blur the image in different ways, without any detail reconstruction, but it is not comparable to any real anti-aliasing technique like MSAA.

    But DLSS always renders at a lower res than native, so it will never be 1:1 a true native image, it's just an upscale. That's okay, because that's not the point. The purpose of DLSS isn't to boost quality, it's to be a crutch for low performance, it's why turning off even Quality presets for DLSS will often tank performance.

    There is one situation where DLSS can look better than native, and it's if you instead of typical applications of DLSS which downscales the image, then upscales it with ML guesswork, use it to upscale the image from native, to a higher target res instead and output that.

    In Nvidia settings I believe this is called DL DSR factors.

  • What are you talking about “temporal+quality” for DLSS? That’s not a thing.

    Sorry I was mistaken, it's not "temporal", I meant "transformer", as in the "transformer model", as here in CP2077.

    DLSS I’m talking about. There are many comparisons out there showing how amazing it is, often resulting in better IQ than native.

    Let me explain:

    No, AI upscaling from a lower resolution will never be better than just running the game at the native resolution it's being upscaled to.

    By it's very nature, the ML model is just "guessing" what the frame might look like if it was rendered at native resolution. It's not an accurate representation of the render output or artistic intent. Is it impressive? Yes of course, it's a miracle of technology and a result of brilliant engineering and research in the ML field applied creatively and practically in real time computer graphics, but it does not result in a better image than native, nor does it aim to do so.

    It's mainly there to increase performance when rendering at native resolution is too computationally expensive and results in poor performance, while minimizing the loss in detail. It may do a good job of it for sure, relatively speaking, but it can never match an actual native image, and compressed YouTube video with bitrates less than a DVD aren't a good reference point because they don't represent anything even close to what a real render looks like, and not a compressed motion jpeg of it.

    Even if it seems like there's "added detail", any "added detail" is either literally just an illusion stemming from the sharpening post-processing filter akin to the "added detail" of a cheap Walmart "HD Ready" TV circa 2007 with sharpening cranked up, or outright fictional, and does not exist within the game files itself, and if by "better" we agree that it's the most high fidelity representation of the game as it exists on disk, then AI cannot ever be better.

    FXAA is not an AI upscaler, what are you talking about?

    I mention FXAA because really the only reason we use "AI upscalers" is because anti-aliasing is really really computationally expensive.

    The single most immediately evident and obvious consequence of a low render resolution is aliasing first and foremost. Almost all other aspects of a game's graphics are usually completely detached from this like e.g. texture resolution.

    The reason aliasing happens in the first place is because our ability to create, ship, process and render increasingly high polygon count games has massive surpassed our ability to push pixels on screen in real time.

    Or course legibility suffers at lower resolution as well, but not nearly as much as smoothness of edges on high-polygon objects.

    So for assets that would look really good at say, 4K, we run them at 720p instead, and this creates jagged edges because we literally cannot make the thing fit into the pixels we're pushing.

    The best and most direct solution will always be just to render the game at a much higher resolution. But that kills framerates.

    We can't do that, so we resort to Anti-Aliasing techniques instead. The most simple of which is MSAA which just multi-samples (renders at higher res) those edges and downscales them.

    But it's also very very expensive to do computationally. GPUs capable of doing it alongside other bells and whistles we have like Ray Tracing simply don't exist, and if they did they'd cost too much, and even then, most games have to target consoles, which are solidly beat out by a flagship GPU even from several years ago.

    One other solution is to blur these jagged edges out, sacrificing detail for a "smooth" look.

    This is what FXAA does, but this creates a blurry image. This became very prevalent during the 7th Gen console era in particular because they simply couldn't push more than 720p in most games, in an era where Full HD TVs had become fairly common towards the end and shiny, polished graphics in trailers became a major way to make sales, this was further worsened by the fact Motion Blur was often used to cover up low framerates and replicate the look of sleek modern (at the time) digital blockbusters.

    SMAA fixed some of FXAA's issues by being more selective about which pixels were blurred, and TAA eliminated the shimmering effect by also taking into account which pixels should be blurred across multiple frames.

    Beyond this there are other tricks, like checkerboard rendering, where we render the frame in chunks at different resolutions based on what the player may or may not be looking at.

    In VR we also use foveated rendering to render an FOV cone in front of the players immediate vision at a higher res than what would be in their periphery/outside the eye's natural focus, with eye tracking tech, this actually works really well.

    But none of these are very good solutions, so we resort to another ugly, but potentially less bad solution, which is just rendering the game at a lower resolution and upscaling it, like a DVD played on an HDTV, but instead of a traditional upscaling algo like Lanczoz, we use DLSS, which reconstructs detail lost from a lower resolution render, based on context of the frame using machine learning, which is efficient because of tensor cores now included on every GPU making N-dimensional array multiplication and mixed precision FP math relatively computationally cheap.

    DLSS often looks better compared to FXAA, SMAA and TAA because all of those just literally blur the image in different ways, without any detail reconstruction, but it is not comparable to any real anti-aliasing technique like MSAA.

    But DLSS always renders at a lower res than native, so it will never be 1:1 a true native image, it's just an upscale. That's okay, because that's not the point. The purpose of DLSS isn't to boost quality, it's to be a crutch for low performance, it's why turning off even Quality presets for DLSS will often tank performance.

    There is one situation where DLSS can look better than native, and it's if you instead of typical applications of DLSS which downscales the image, then upscales it with ML guesswork, use it to upscale the image from native, to a higher target res instead and output that.

    In Nvidia settings I believe this is called DL DSR factors.

    I don’t even know where to begin, so much wrong with this. I’ll have to come back when I’ve got more time.

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    Seems more like someone got confused and dumped info for chicken pox instead of “chicken pops”
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    But fascist really fails to capture the ethnic cleansing part. We really do need a new group name to discuss the Israelis who commit ethnic cleansing. Someday I hope we will use it to round up these fuckers for their trials in The Hague. I guess we should call them Likuds or just Zionists.
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  • xAI Data Center Emits Plumes of Pollution, New Video Shows

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    You do. But you also plan in the case the surrounding infrastructure fails. But more to the point, in some cases it is better to produce (parto of) your own electricity (where better means cheaper) than buy it on the market. It is not really common but is doable.
  • Meta Filed a Lawsuit Against The Entity Behind CrushAI Nudify App.

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    I know everybody hates AI but to me it's weird to treat artificially generated nudity differently from if somebody painted a naked body with a real person's face on it - which I assume would be legally protected freedom of expression.
  • Catbox.moe got screwed 😿

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    archrecord@lemm.eeA
    I'll gladly give you a reason. I'm actually happy to articulate my stance on this, considering how much I tend to care about digital rights. Services that host files should not be held responsible for what users upload, unless: The service explicitly caters to illegal content by definition or practice (i.e. the if the website is literally titled uploadyourcsamhere[.]com then it's safe to assume they deliberately want to host illegal content) The service has a very easy mechanism to remove illegal content, either when asked, or through simple monitoring systems, but chooses not to do so (catbox does this, and quite quickly too) Because holding services responsible creates a whole host of negative effects. Here's some examples: Someone starts a CDN and some users upload CSAM. The creator of the CDN goes to jail now. Nobody ever wants to create a CDN because of the legal risk, and thus the only providers of CDNs become shady, expensive, anonymously-run services with no compliance mechanisms. You run a site that hosts images, and someone decides they want to harm you. They upload CSAM, then report the site to law enforcement. You go to jail. Anybody in the future who wants to run an image sharing site must now self-censor to try and not upset any human being that could be willing to harm them via their site. A social media site is hosting the posts and content of users. In order to be compliant and not go to jail, they must engage in extremely strict filtering, otherwise even one mistake could land them in jail. All users of the site are prohibited from posting any NSFW or even suggestive content, (including newsworthy media, such as an image of bodies in a warzone) and any violation leads to an instant ban, because any of those things could lead to a chance of actually illegal content being attached. This isn't just my opinion either. Digital rights organizations such as the Electronic Frontier Foundation have talked at length about similar policies before. To quote them: "When social media platforms adopt heavy-handed moderation policies, the unintended consequences can be hard to predict. For example, Twitter’s policies on sexual material have resulted in posts on sexual health and condoms being taken down. YouTube’s bans on violent content have resulted in journalism on the Syrian war being pulled from the site. It can be tempting to attempt to “fix” certain attitudes and behaviors online by placing increased restrictions on users’ speech, but in practice, web platforms have had more success at silencing innocent people than at making online communities healthier." Now, to address the rest of your comment, since I don't just want to focus on the beginning: I think you have to actively moderate what is uploaded Catbox does, and as previously mentioned, often at a much higher rate than other services, and at a comparable rate to many services that have millions, if not billions of dollars in annual profits that could otherwise be spent on further moderation. there has to be swifter and stricter punishment for those that do upload things that are against TOS and/or illegal. The problem isn't necessarily the speed at which people can be reported and punished, but rather that the internet is fundamentally harder to track people on than real life. It's easy for cops to sit around at a spot they know someone will be physically distributing illegal content at in real life, but digitally, even if you can see the feed of all the information passing through the service, a VPN or Tor connection will anonymize your IP address in a manner that most police departments won't be able to track, and most three-letter agencies will simply have a relatively low success rate with. There's no good solution to this problem of identifying perpetrators, which is why platforms often focus on moderation over legal enforcement actions against users so frequently. It accomplishes the goal of preventing and removing the content without having to, for example, require every single user of the internet to scan an ID (and also magically prevent people from just stealing other people's access tokens and impersonating their ID) I do agree, however, that we should probably provide larger amounts of funding, training, and resources, to divisions who's sole goal is to go after online distribution of various illegal content, primarily that which harms children, because it's certainly still an issue of there being too many reports to go through, even if many of them will still lead to dead ends. I hope that explains why making file hosting services liable for user uploaded content probably isn't the best strategy. I hate to see people with good intentions support ideas that sound good in practice, but in the end just cause more untold harms, and I hope you can understand why I believe this to be the case.
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    For sure they are! Meta more then the others though
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    I don't see Yarvin on here... this needs expansion.