The Decline of Usability: Revisited | datagubbe.se
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In which we once more delve into the world of user interface design.
Autumn 2023
Three years ago, I wrote a rant about the problems of our current UI paradigm. The complaints I voiced were hardly new or unique, neither was the text what I'd consider my best writing. It was, honestly, mostly a way to blow off steam. It seems I struck a nerve, though, because it's proven to be one of the most popular texts I've published here. For some time, I've thought about writing a follow-up, and a recent resurgence in the text's popularity prompted me to finally do so.
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What were we talking about?
Usability, as defined by Wikipedia, is "the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience." Its relation to software is further specified: "In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use." […]
In short, usability is the ease with which a predetermined task can be accomplished. Consequently, "It looks fresh" isn't usability; it's aesthetics. Likewise, the lack of a specific program feature isn't the same as being able to use it as easily, efficiently and safely as possible. […]
[…]
-
In which we once more delve into the world of user interface design.
Autumn 2023
Three years ago, I wrote a rant about the problems of our current UI paradigm. The complaints I voiced were hardly new or unique, neither was the text what I'd consider my best writing. It was, honestly, mostly a way to blow off steam. It seems I struck a nerve, though, because it's proven to be one of the most popular texts I've published here. For some time, I've thought about writing a follow-up, and a recent resurgence in the text's popularity prompted me to finally do so.
[…]
What were we talking about?
Usability, as defined by Wikipedia, is "the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience." Its relation to software is further specified: "In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use." […]
In short, usability is the ease with which a predetermined task can be accomplished. Consequently, "It looks fresh" isn't usability; it's aesthetics. Likewise, the lack of a specific program feature isn't the same as being able to use it as easily, efficiently and safely as possible. […]
[…]
Just saw this article linked in a ThePrimeagen video. I didn't watch the video, but I did read the article, and all of this article is exactly what I'm always saying when I'm complaining about current UI trends and why I'm so picky about the software I use and also the tools I use to write software. I shouldn't have to be picky, but it seems like developers (professional and hobbyist alike) don't care anymore and users don't have standards.