NVIDIA is full of shit
-
You didn't read up on it huh?
Hilarious.
I know what DLSS is, I want to know exactly what you think in there says what you think it does.
So are you going to actually substantiate your claims with evidence/proof or no?
-
I’m not sure if English isn’t your first language, or if you’re just being wilfully obtuse, but I didn’t call it emulation. I said it is essentially emulation, like WINE. I know WINE isn’t emulation, which is why I said it is “essentially” emulation because it’s doing the same thing - converting calls from one set of APIs to work on other hardware/architecture. It’s not emulation, but it’s essentially the same thing.
Why would Nvidia want competition? AMD don’t want competition either, but they made FSR work on everything because they were so far behind Nvidia (and because it was all done in software, requiring no special hardware) that they have to give it away to try and catch up.
Companies making proprietary tech is not anti-consumer - unless of course you think that everything other than making everything free and open source is “anti-consumer”, which I am thinking you might?
@FreedomAdvocate This is my last answer.
Anti Consumer = working against the Consumer ...
^^^ if you define NVidias Consumer as business
If you define NVidia Consumers as common people wanting a gamer gpu than you can keep believing that they try to do all those things to make you the cheapest and best offer and keep buying them.
I am not going to stop you! Since you don't know me and you don't know my experience and past with nvidia and seem not want to accept my standpoint -> i am not going to force it on you. But i want to ask you to refer from calling something "most stupid" just because you aren't sharing the other opinion...
-
It actually doesn't do what you said anymore, not since an update in like 2020 or something. It's an AI model now
The docs I linked to LITERALLY explain what it is, how it works, and the mechanics behind it. Not until DLSS 4 released earlier this year do the docs mention any kind of way to employ the use of of models to anything at all.
-
Yeah, so it doesn’t add latency. It takes like 1-2ms iirc in the pipeline, which like you said is less than/the same/negligibly more than it would take to render at the native resolution.
Which also means it's not possible to use it to go to 1000 fps
-
Why not - no?
I don't even care for the monkey game.
Just that one particular game runs poorly on AMD. The new cards are pretty good, even at ray tracing now
-
It absolutely is, because Ray tracing isn’t just about how precise or good the reflections/shadows look, it’s also about reflecting/getting shadows from things that are outside of your field of view. That’s the biggest difference.
One of the first “holy shit!” moments for me was playing doom I think it was, and walking down a corridor and being able to see that there were enemies around the corner by seeing their reflection on the opposite wall. That’s never been possible before, and it’s only possible thanks to raytracing. Same with being able to see shadows from enemies that are behind you out of screen to the side.
But we can do these reflections with raster already? And you skipped my point. You mention walking down a hall. I said when I'm running and gunning and shits exploding. You're turning and focusing on shooting an enemy or something, there's no way I'm noticing or paying attention to a reflection of an enemy down a hall.
-
But we can do these reflections with raster already? And you skipped my point. You mention walking down a hall. I said when I'm running and gunning and shits exploding. You're turning and focusing on shooting an enemy or something, there's no way I'm noticing or paying attention to a reflection of an enemy down a hall.
No we can’t.
I was running and gunning - it was doom 2016! Maybe you don’t pay much attention to your surroundings in games, but others do. Maybe you don’t play competitive online shooters at a high level like others do? That’s the sort of thing that separates the best from the rest.
-
Which also means it's not possible to use it to go to 1000 fps
So it has limits? Oh no….. At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.
-
No we can’t.
I was running and gunning - it was doom 2016! Maybe you don’t pay much attention to your surroundings in games, but others do. Maybe you don’t play competitive online shooters at a high level like others do? That’s the sort of thing that separates the best from the rest.
I'm sorry, I would be really impressed if you shit a rocket at a demon in doom eternal and it exploded and all kinds of shits flying around but you noticed the reflection of another around a corner on a shiny wall at the same time. There might be like 4 frames of this captured.
Yes, I play a lot of FPS games. I have an ultra wide monitor and 144Hz.
Not to mention, raster is capable of doing these things, it's just not "as realistic". I've watched several comparison videos.
-
@FreedomAdvocate This is my last answer.
Anti Consumer = working against the Consumer ...
^^^ if you define NVidias Consumer as business
If you define NVidia Consumers as common people wanting a gamer gpu than you can keep believing that they try to do all those things to make you the cheapest and best offer and keep buying them.
I am not going to stop you! Since you don't know me and you don't know my experience and past with nvidia and seem not want to accept my standpoint -> i am not going to force it on you. But i want to ask you to refer from calling something "most stupid" just because you aren't sharing the other opinion...
Ok cool, so you do think that having to pay for a GPU is “anti-consumer” and think that everything should be free.
We’re done here.
-
I'm sorry, I would be really impressed if you shit a rocket at a demon in doom eternal and it exploded and all kinds of shits flying around but you noticed the reflection of another around a corner on a shiny wall at the same time. There might be like 4 frames of this captured.
Yes, I play a lot of FPS games. I have an ultra wide monitor and 144Hz.
Not to mention, raster is capable of doing these things, it's just not "as realistic". I've watched several comparison videos.
Well you’d be impressed then
Playing a lot of fps games doesn’t mean you can play at a high level. Having an ultrawide monitor and 144hz is completely irrelevant lol. There are people with 4K 200+hz monitors and 5090s who are trash at competitive play.
Raster isn’t capable of these things, that’s why it’s never been done until raytracing came along. Rasterization rasters what is on the screen, nothing outside of that.
-
So it has limits? Oh no….. At 1000fps you can’t do much rendering effects at all. Luckily no one, and I do literally mean no one, plays games at 1000fps.
Yes, but that also means there's no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz
-
Yes, but that also means there's no FPS advantage at all at 500 Hz using DLSS and people do play at 500Hz
If you’re playing games at 500fps you don’t need DLSS. What is your point? Again - it’s for situations where you can’t get a good framerate at the settings you want to use.
How is this hard to understand?
-
-
-
Brazil's supreme court rules that platforms like Facebook and X can be held liable for user posts, requiring them to remove content even without a court order
Technology1
-
Airbnb’s Dying Software Gets a Second Life: The AI boom has revitalized a stagnant open-source project
Technology1
-
UK police working with controversial tech giant Palantir on real-time surveillance network
Technology1
-
-
-