Apple acquires RAC7, its first-ever video game studio
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RAC7 is a two-person studio whose previous credits include indie titles Dark Echo and Splitter Critters. In 2019, the team released Sneaky Sasquatch as an Apple Arcade exclusive. The adventure game was a breakout hit among the service’s 71 launch titles, according to Apple, and it has received regular updates since launch. Now, the team will continue its partnership with Apple as an internal studio.
So Apple want to enter the games industry and apparently the way you do that is to hire a two-person indie team and then release the game on a platform which has limited access.
Oh they're going to do reall well
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So Apple want to enter the games industry and apparently the way you do that is to hire a two-person indie team and then release the game on a platform which has limited access.
Oh they're going to do reall well
There are more iPhones in the world than Xbox or PlayStation.
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There are more iPhones in the world than Xbox or PlayStation.
2-person-studio
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So Apple want to enter the games industry and apparently the way you do that is to hire a two-person indie team and then release the game on a platform which has limited access.
Oh they're going to do reall well
I wouldn't say it's to enter the games industry. It seems to just integrate into Apple the flagship game of their existing Apple Arcade distribution service and guarantee the indie devs some stability.
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Silly Apple, Macs aren't for games.
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2-person-studio
Many great games have been created by 2-person studios
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There are more iPhones in the world than Xbox or PlayStation.
Yes but how many iPhone users are gamers Vs Xbox/Playstation users?
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Apple has spent decades convincing its users that macs aren't for gaming so they could justify paying gaming PC prices for computers without dedicated graphics cards.
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Apple has spent decades convincing its users that macs aren't for gaming so they could justify paying gaming PC prices for computers without dedicated graphics cards.
They been trying to convince players that apple silicon macs are for gaming, but they don’t have enough games to convince gamers, so studios aren’t convinced, so gamers aren’t convinced…
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Yes but how many iPhone users are gamers Vs Xbox/Playstation users?
Sony has sold approximately 150 million PS4/5. Assuming they’re ALL being played, and that Microsoft sold roughly the same number, that means that if roughly one in every five iPhone owners play games, there are equal numbers.
But A lot of it, I’m sure, comes down to what everybody considers gamers/games. Balatro? Unquestionably a game, does it count for your statistics? I don’t know. From my phone on a brief search, the total market was somewhere around 180 billion last year, and $90 billion of that was mobile, and Sony made $17.5 billion in services, though I’m not sure if that includes the actual consoles.
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Yes but how many iPhone users are gamers Vs Xbox/Playstation users?
Capital G-amers on consoles are a smaller market than Mobile thanks to Gacha and Casuals.
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I wouldn't say it's to enter the games industry. It seems to just integrate into Apple the flagship game of their existing Apple Arcade distribution service and guarantee the indie devs some stability.
It sort of feels like some hiring managers just hired his mates and apple hasn't noticed because the entire acquisition was to the tune of $50 and an iTunes gift card.
It's just a really weird way they announced it as if it was some major event.
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There are more iPhones in the world than Xbox or PlayStation.
So what.
I had to look up what the hell games arcade was because I've never heard of it, which rather proved my point about it being a limited platform.
I've spoken to a few friends who have iPhones and none of them have anything to do with games arcade, and only one of them even knew what it was.
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Many great games have been created by 2-person studios
I'm not questioning whether or not the game is good, just wondering why Apple would want to limit their customer base so much.