Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model
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Wow it saves 300MB on 8k. very impressive. This will make 8GB cards usable again /s
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Wow it saves 300MB on 8k. very impressive. This will make 8GB cards usable again /s
Internet Explorer meme bout to be replaced by just rendered on my 8gb card
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Would be useful for competitive, if they didn't care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.
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Would be useful for competitive, if they didn't care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.
Less VRAM usage means you can use higher-quality models and textures.
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Less VRAM usage means you can use higher-quality models and textures.
So more voxels, which needs a beefier GPU. I see, a double win for NVidia.
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So more voxels, which needs a beefier GPU. I see, a double win for NVidia.
What? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.
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So still about 40% more VRAM expensive than DLSS3
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Less VRAM usage means you can use higher-quality models and textures.
Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
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Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
dlss isn't frame gen, it's supersampling
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Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
No?! Have you read the title of this post?
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dlss isn't frame gen, it's supersampling
TIL. Never used either.
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