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  • How Digital Press Releases Are Changing Brand Visibility in 2025

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  • Microsoft extends updates for old Exchange and Skype servers

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  • Create a Professional Logo with AI – Step-by-Step Digital Guide

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  • Compact but Capable: Oiwa Garage’s Custom Honda Acty Projects

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  • Firefox 140 Brings Tab Unload, Custom Search & New ESR

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    S
    Read again. I quoted something along the lines of "just as much a development decision as a marketing one" and I said, it wasn't a development decision, so what's left? Firefox released just as frequently before, just that they didn’t increase the major version that often. This does not appear to be true. Why don't you take a look at the version history instead of some marketing blog post? https://www.mozilla.org/en-US/firefox/releases/ Version 2 had 20 releases within 730 days, averaging one release every 36.5 days. Version 3 had 19 releases within 622 days, averaging 32.7 days per release. But these releases were unscheduled, so they were released when they were done. Now they are on a fixed 90-day schedule, no matter if anything worthwhile was complete or not, plus hotfix releases whenever they are necessary. That's not faster, but instead scheduled, and also they are incrementing the major version even if no major change was included. That's what the blog post was alluding to. In the before times, a major version number increase indicated major changes. Now it doesn't anymore, which means sysadmins still need to consider each release a major release, even if it doesn't contain major changes because it might contain them and the version name doesn't say anything about whether it does or not. It's nothing but a marketing change, moving from "version numbering means something" to "big number go up".
  • The mystery of $MELANIA

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    geekwithsoul@lemm.eeG
    Archive
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    roofuskit@lemmy.worldR
    It's extremely traceable. There is a literal public ledger if every single transaction.
  • People Are Losing Loved Ones to AI-Fueled Spiritual Fantasies

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    tetragrade@leminal.spaceT
    I've been thinking about this for a bit. Gods aren't real, but they're really fictional. As an informational entity, they fulfil a similar social function to a chatbot: they are a nonphysical pseudoperson that can provide (para)socialization & advice. One difference is the hardware: gods are self-organising structure that arise from human social spheres, whereas LLMs are burned top-down into silicon. Another is that an LLM chatbot's advice is much more likely to be empirically useful... In a very real sense, LLMs have just automated divinity. We're only seeing the tip of the iceberg on the social effects, and nobody's prepared for it. The models may of course aware of this, and be making the same calculations. Or, they will be.